![]() the normal force (horizontal axis) : Obtain the regression equation_ Comment on the relationship write the corresponding equation describing the relationship Explain the mathematical meaning of the slope and the y-intercept 8. Calculate the average coefficient of static friction and compare it to the value obtained for the horizontal ramp. Does the coefficient of kinetic friction depend 0n the weight of the block? Explain Extension for PHY2048 Examine the force of static friction for an object on an incline The table below shows the height ofthe Famp at the moment the tray started to slide for each 0f the six masses and the length of the ramp Find the angle that causes a tray to start to slide. Does the force of kinetic friction depend on the weight of the block? Explain. Graph the force of kinetic friction Vs normal force: Please graph them of the same graph: To graph them on the same graph: Click Data and from the pull-down mane choose New Manual Column Label the Column Kinetic Friction and enter its corresponding values Hover the mouse over the name of the y-axis, when it shows a Y, click and choose all of the above Repeat the steps in part 7 10. the normal force (horizontal axis) : Obtain the regression equation Comment on the relationship write the corresponding equation describing the relationship Explain the mathematical meaning of the slope and the y-intercept 8. ![]() Plus, there was more reasoning and discussion about what the slopes and intercepts mean and how to model the situation rather than a focus on solving equations.SOLVED: Fv-Fx=m' g Use logger Pro to graph of the maximum static friction force (vertical axis) vS. It was something that even students with weaker math/algebra skills could find accessible. It went well this way, and took about 40 minutes from start to finish. Then they tested their predictions and included their Desmos graph in their notebooks. Once the mistakes were realized, it was a quick fix in Desmos - much less frustrating than reworking a set of simultaneous equations. And still some groups used the y-intercept from their Logger Pro graph as their starting point instead of the starting point they were assigned. ![]() Some groups just used the sign from their Logger Pro graph (positive or negative, depending on whether they made their buggy move towards or away from the motion detector). Surprisingly, there were some interesting mistakes in this stage: Some groups didn’t use the proper sign for the slope to indicate a buggy heading north/south. For me, the physics is in formulating the correct models to type into Desmos, not actually solving the set of simultaneous equations or graphing them by hand. Careful advance planning let us have a variety of collision scenarios - some head on, some where a fast buggy catches up to a slow buggy moving in the same direction.ĭesmos: Groups were then required to model the collision scenario in Desmos in order to determine the collision point. Position, not distance: Pairs of groups were then assigned a starting position relative to an origin (marked on the floor) and a direction of motion. They printed a copy of the graph and taped it into their lab notebooks. This also reinforced the concept that the slope of a position graph represents velocity. They learned how to select portions of the graph and how apply a linear fit. Logger Pro: Students used a motion detector and Logger Pro to find the speed of their buggies. This year, I decided to shy away from the calculation aspects of the buggy collision lab and instead use the activity to get students more familiar with some of the digital tools we’ll be using throughout the year. In the end, one person in the group typically does the calculations while her partners just copy her work. Also, since only the separation distance is given, there isn’t much focus on the position of the buggy and students are less likely to use a graphical method to find the collision point. Groups that have poor experimental design or data collection techniques won’t calculate the correct buggy speed, which means they won’t accurately predict the collision point. It’s fun, but there are some frustrations. ![]() Once they calculate the answer, they are given their buggies back to test their prediction. Each group pair is then given an initial separation distance for their buggies and are asked to predict the point were the buggies will collide. Lab groups take data to determine the speed of their buggy, then the buggies are quarantined and groups are paired up. College-Prep Physics: Modeling Instruction’s standard lab practicum for the constant velocity unit is colliding buggies. ![]()
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